AI Insights · Timothy · October 2021
Top 5 iOS Racing Games in the Netherlands - Q3 2021 Performance
In Q3 2021, the top racing games on iOS in the Netherlands showed varied performance trends. Discover detailed insights on weekly downloads, revenue, and active users for the leading titles.
In Q3 2021, the top racing games on iOS in the Netherlands demonstrated diverse performance trends in terms of weekly downloads, revenue, and active user base. Here's a closer look at how each of these games fared during the quarter.
Mario Kart Tour from Nintendo Co., Ltd. saw significant fluctuations in weekly revenue, peaking at around $11.2K in the week of September 20. The game's weekly downloads experienced a notable spike, reaching 7.8K in the last week of September. The active user count remained relatively stable, with a slight dip from 36.2K at the beginning of the quarter to 34.9K by the end.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced a gradual increase in weekly revenue, culminating at approximately $7.7K in mid-August. The game also saw a surge in weekly downloads, peaking at 2K in the week of August 23. Active users showed significant growth, rising from 20.5K at the start of the quarter to 26.3K by late August before stabilizing around 19.9K by the end of September.
Real Racing 3 from Electronic Arts had a varied performance with weekly revenue reaching its highest at about $5K in the first week of the quarter. Weekly downloads fluctuated, with a peak of 1.7K in mid-July. The active user base showed minor variations, maintaining an average of around 8K throughout the quarter.
Need for Speed No Limits, also by Electronic Arts, saw a high point in weekly revenue of $3.7K at the end of June. Weekly downloads peaked at 1K in early August, while active users showed a gradual increase, reaching 3K by the end of September.
Asphalt Legends Unite from Gameloft displayed a steady growth in weekly revenue, peaking at approximately $2.6K in the week of September 20. Downloads hit their highest at 1.4K in the last week of September, while active users saw a consistent increase, reaching 3.1K by the quarter's end.
These insights are based on data from Sensor Tower, and more detailed analytics can be found there.